Due to the random nature of the damage dealt per hit by monsters however, this difference will not always be noticeable under real combat conditions. The health rings and armor rings allow the player to survive on average 14 hits from a Venom Critter discounting passive healing while the Ring of Unnatural Health and the hybrid rings allow the player to survive on average 15 hits. The degree to which a ring aids survivability depends on the type of ring as well as whether or not the player chooses to use a shield.įor players opting to dual wield weapons, there is actually very little difference between the four ring types (tested for PVE only at player level 126). The player should always have a ring equipped as they will almost always allow the player to survive more hits. Health and Armor Rings: 2 x (player level) bonus health and 1 x (player level) bonus armor Health Rings: 3 x (player level) bonus healthĪrmor Rings: 2 x (player level) bonus armor Ring of Unnatural Health: 4 x (player level) bonus health There many different rings, however all fall into one of four major categories: They are sold by merchants, found in dungeon chests, and dropped by monsters. Rings are equippable items in Sherwood Dungeon that give the player bonus health, armor, or both.
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