![]() ![]() Restarting the map may or may not fix it. Published maps often perform differently from in the editor, sometimes even to the point that they can't be completed. We've got all these varied nice static assets, yet are stuck with the AI Peggies shouting out Eden's Gate speech regardless of the theme of your map. ![]() SP is in better shape, though also with some quirks. Only (Team) Deathmatch MP modes, lackluster gameplay flow, max 8 nonrespawning vehicles, no scripting. Business wise, I think it does make sense, given the shape Arcade is in presently. ![]()
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